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Wingström, R., Hautala, J., & Lundman, R. (2022). Redefining creativity in the era of AI? Perspectives of computer scientists and new media artists. Creativity Research Journal, 36(2), 177–193. 
Added by: alexb44 (2/18/25, 2:26 PM)   Last edited by: Mark Grimshaw-Aagaard (2/19/25, 12:28 AM)
Resource type: Journal Article
Language: en: English
Peer reviewed
DOI: 10.1080/10400419.2022.2107850
BibTeX citation key: Wingstrom2022
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Categories: AI/Machine Learning
Keywords: Artificial Intelligence, Creativity
Creators: Hautala, Lundman, Wingström
Publisher: Taylor & Francis Group, LLC
Collection: Creativity Research Journal
Views: 34/216
Abstract
Artificial intelligence (AI) has breached creativity research. The advancements of creative AI systems dispute the common definitions of creativity that have traditionally focused on five elements: actor, process, outcome, domain, and space. Moreover, creative workers, such as scientists and artists, increasingly use AI in their creative processes, and the concept of co-creativity has emerged to describe blended human–AI creativity. These issues evoke the question of whether creativity requires redefinition in the era of AI. Currently, co-creativity is mostly studied within the framework of computer science in pre-organized laboratory settings. This study contributes from a human scientific perspective with 52 interviews of Finland-based computer scientists and new media artists who use AI in their work. The results suggest scientists and artists use similar elements to define creativity. However, the role of AI differs between the scientific and artistic creative processes. Scientists need AI to produce accurate and trustworthy outcomes, whereas artists use AI to explore and play. Unlike the scientists, some artists also considered their work with AI co-creative. We suggest that co-creativity can explain the contemporary creative processes in the era of AI and should be the focal point of future creativity research.
  
Quotes
pp.179–180, Paragraph 2   "We further apply Hayles’s theory (2017, pp. 31–32) to demonstrate that AI is a cognizer (i.e., an actor that can autonomously pursue a goal). It differs from noncognizer (i.e., a non-autonomous artifact such as a pen). Thus, researching AI from these perspectives is critical because it is a novel technology that can make decisions and change the process it participates in (cf. Mazzone & Elgammal, 2019)."

Hayles, N. K. (2017). Unthought: The power of the cognitive nonconscious. University of Chicago Press. doi:10.7208/chi cago/9780226447919.001.0001
Mazzone, M., & Elgammal, A. (2019). Art, creativity, and the potential of artificial intelligence. Arts, 8(1), 26. doi:10.3390/ arts8010026

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Keywords:   Artificial Intelligence Creativity
p.182   "The second perspective of computational creativity focuses on developing AI that is co-creative with humans. Human–AI co-creativity aims to blend the creativity of humans and AI in an interactive process “on a shared task in real time” (Karimi et al., 2020, p. 22). Such AI is capable of interacting with humans, learning, and adapting its functions in real time, and this interaction is also known as “human in the loop” (Chung, 2021). Thus, some consider it “an equal creative partner” to humans (Berman & James, 2018, p. 257) or a tool that can support the creativity of a human (Kantosalo & Toivonen, 2016). Research has shown that AI is capable of generating new ideas and inspiration for humans, providing knowledge that enhances humans’ creative abilities, overcoming fixated thinking and “blank canvas paralysis,” and inspiring individuals by presenting sketches of varying similarity (Kantosalo & Toivonen, 2016; Karimi et al., 2020; Maher, 2012)."

Berman, A., & James, V. (2018). Learning as performance: Autoencoding and generating dance movements in real time. In A. Liapis, J. J. R. Cardalda, & A. Ekárt (Eds.), International Conference on Computational Intelligence in Music, Sound, Art and Design (pp. 256–266). Springer. doi:10.1007/978-3-319-77583-8
Chung, N. C. (2021). Human in the loop for machine creativity. In 9th AAAI Conference on Human Computationand Crowdsourcing (HCOMP 2021), Virtual conference.arXiv:2110.03569
Kantosalo, A., & Toivonen, H. (2016). Modes for creative human-computer collaboration: Alternating and task- divided co-creativity. In A. Cardoso, V. Corruble, & F. Ghedini (Eds.), Proceedings of the Seventh International Conference on Computational Creativity (pp. 77–84). Paris, France
Karimi, P., Rezwana, J., Siddiqui, S., Maher, M. L., & Dehbozorgi, N. (2020). Creative sketching partner: An ana

lysis of human-AI co-creativity. In Proceedings of the 25th International Conference on Intelligent User Interfaces, 221–230. Cagliary, Italy. doi:10.1145/3377325.3377522
Maher, M. L. (2012). Computational and collective creativity: Who’s being creative? In M. L. Maher, K. Hammond, A. Pease, R. Pérez y Pérez, D. Ventura & G. Wiggins (Eds.), Proceedings of the Third International Conference on Computational Creativity (pp. 67–71). Dublin, Ireland: University College Dublin

  Added by: alexb44
Keywords:   Artificial Intelligence Creativity
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