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Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263. 
Added by: Mark Grimshaw-Aagaard (5/23/05, 3:45 PM)   
Resource type: Journal Article
BibTeX citation key: Velleman2004
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Categories: Game Design, Sound Design
Keywords: Sound-only Games
Creators: Huiberts, van Tol, Velleman, Verwey
Collection: Lecture Notes in Computer Science
Views: 17/1254
Abstract
Blind people shooting virtual monsters on a real football field. Is that possible? The European Media Master of Arts-program of the Utrecht School of the Arts (Arts, Media & Technology) and the Bartiméus Accessibility Foundation in Zeist have developed a curriculum for accessible game and program development together. Within this curriculum already many spectacular games have been developed like Drive, The Curb Game, Hall of Sound, Powerchords, Wow, Demor and others. The games include the use of user panels and extensive user testing and present the future possibilities of gaming.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Notes
Basic description of 3 games for blind persons. Quite self-congratulatory.
Added by: Mark Grimshaw-Aagaard