Sound Research WIKINDX |
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Laurel, B. (1993). Computers as theatre. New York: Addison-Wesley. Added by: Mark Grimshaw-Aagaard (23/01/2006, 14:50) Last edited by: Mark Grimshaw-Aagaard (15/05/2008, 10:25) |
| Resource type: Book Published ID no. (ISBN etc.): 0-201-55060-1 BibTeX citation key: Laurel1993 Email resource to friend View all bibliographic details |
Categories: General Keywords: Diegetic/non-diegetic, Drama, Immersion, Interface Design, Kinaesthetics, Narrative, Theatre Creators: Laurel Publisher: Addison-Wesley (New York) Resources citing this (Bibliography: WIKINDX Master Bibliography) |
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p. 1
States that the reason early users of CRT displays hit on a game to demonstrate prototype graphics software (MIT 1962 spacewars) was "its capacity to represent action in which humans could participate."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
Keywords: Interaction |
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p. 8
A good definition of a virtual object:
"..may be one that has no real-world equivalent, but the persuasiveness of its representation allows us to respond to it as if it were real."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
Keywords: Virtual environment |
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p. 160
"If "natural" sound (as opposed to speech or music) is an aspect of an environment, it must be employed consistently; that is, the causal relationships between sound and other modalities must be preserved. When things fall down (in a world that has sounds), they go "boom.""
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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p. 161
"[t]ight linkage between visual, kinaesthetic, and auditory modalities is the key to the sense of immersion that is created by many computer games, simulations and virtual-reality systems"
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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pp. 164–165
"...we tend to expect that the modalities involved in a representation will have roughly the same "resolution." ... A computer game that incorporates breathtakingly high-resolution, high-speed animation but produces only little beeps seems brain-damaged."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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p. 207
"...it is well known in the folklore of computer game design that high-quality audio makes people perceive visual displays to have higher resolution."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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pp. 40–48
Laurel develops Aristotle's four causes (Poetics) and applies them to theatre:
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
Keywords: Poetics |
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pp. 62–63
Discussing four criteria of characters from Aristotle's Poetics:
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
Keywords: Poetics |
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pp. 94–95
Makes the case that human - computer activities are more akin to drama than narrative:
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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