Sound Research WIKINDX |
![]() |
Röber, N., & Masuch, M. 2004, July 6–9, Interacting with sound: An interaction paradigm for virtual auditory worlds. Paper presented at Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia. Added by: Mark Grimshaw-Aagaard (7/27/05, 11:47 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Rober2004a Email resource to friend View all bibliographic details |
Categories: Game Design, Sound Design, Typologies/Taxonomies Keywords: Auditory Worlds, Sonification Creators: Masuch, Röber Publisher: ICAD (Sydney, Australia) Collection: Tenth Meeting of the International Conference on Auditory Display |
Views: 5/729
|
Abstract |
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging task. This paper discusses methods and techniques for sonification and interaction in virtual auditory worlds. In particular, it describes auditory elements such as speech, sound and music and discusses their application in diverse auditory situations, as well as interaction techniques for assisted sonification. The work is motivated by the development of a framework for the interactive exploration of auditory environments which will be used to evaluate the later discussed techniques. The main focus for the design of this framework is the use in narrative environments for auditory games, but also for general purpose auditory user interfaces and communication processes. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Provides some basic rules for designing auditory worlds.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
Three categories of auditory phenomena in auditory worlds:
The last is the largest and may be further broken down to:
or
|
All objects in an auditory[-only] world are described as 'interactable' -- all objects must emit sound otherwise they do not exist for the listener. These objects can be grouped as
There is a little discussion of difficulties in choosing sounds appropriate for the interactables (Gaver 1986) Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177. Added by: Mark Grimshaw-Aagaard |