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Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20, Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto. Added by: Mark Grimshaw-Aagaard (3/28/06, 11:20 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Zagal2005 Email resource to friend View all bibliographic details |
Categories: Game Design, Typologies/Taxonomies Keywords: Ontology, Sound objects Creators: Fernández-Vara, Hochhalter, Lichti, Mateas, Zagal Publisher: DiGRA (Toronto) Collection: Changing Views -- Worlds in Play Resources citing this (Bibliography: WIKINDX Master Bibliography) |
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Abstract |
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific games. GOP borrows concepts and methods from prototype theory as well as grounded theory to achieve a framework that is always growing and changing as new games are analyzed or particular research questions are explored. The top level of the ontology (interface, rules, goals, entities, and entity manipulation) is described as well as a particular ontological entry. Finally, by engaging in three short discussions centered on relevant games studies research questions, the ontology s utility is demonstrated.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
An attempt to name and describe game elements as an aid to understanding and designing games. Not a taxonomy but an ontology (a theory of reality -- in this case built upon prototype theory -- as opposed to epistemology, the theory of knowledge) in that the organisation of games' elements is the result rather than an organisation of games themselves. This is a work in progress. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
There are five elements at the top level of the ontology:
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