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Ekman, I., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. 2005, June 16—20 Designing sound for a pervasive mobile game. Paper presented at Changing Views -- Worlds in Play, Toronto. 
Added by: sirfragalot (08/05/2005 11:30:12 AM)   Last edited by: sirfragalot (01/07/2019 01:02:18 PM)
Resource type: Proceedings Article
BibTeX citation key: Ekman2005
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Categories: Sound Design
Creators: Ekman, Lahti, Lankoski, Mäyrä, Nummela
Publisher: DiGRA (Toronto)
Collection: Changing Views -- Worlds in Play
Views: 1/413
Abstract
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine the sound design process and solutions of a working prototype game called The Songs of North. The goal has been a design that allows sounds to be used as a primary information channel facilitating the use of physical movement as a main game mechanics. We discuss insights from the sound design process and also generally consider the role of sound in producing immersive gaming experiences.
Added by: sirfragalot  Last edited by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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