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Ekman, I., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. 2005, June 16–20, Designing sound for a pervasive mobile game. Paper presented at Changing Views -- Worlds in Play, Toronto. 
Added by: Mark Grimshaw-Aagaard (05/08/2005, 11:30)   Last edited by: Mark Grimshaw-Aagaard (07/01/2019, 13:02)
Resource type: Proceedings Article
BibTeX citation key: Ekman2005
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Categories: Sound Design
Creators: Ekman, Lahti, Lankoski, Mäyrä, Nummela
Publisher: DiGRA (Toronto)
Collection: Changing Views -- Worlds in Play
Views: 9/639
Abstract
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine the sound design process and solutions of a working prototype game called The Songs of North. The goal has been a design that allows sounds to be used as a primary information channel facilitating the use of physical movement as a main game mechanics. We discuss insights from the sound design process and also generally consider the role of sound in producing immersive gaming experiences.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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