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Esposito, N. 2005, June 16–20, A short and simple definition of what a videogame is. Paper presented at Changing Views -- Worlds in Play, Toronto. Added by: Mark Grimshaw-Aagaard (8/9/05, 10:55 AM) |
Resource type: Proceedings Article BibTeX citation key: Esposito2005 Email resource to friend View all bibliographic details |
Categories: General Creators: Esposito Publisher: DiGRA (Toronto) Collection: Changing Views -- Worlds in Play |
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Abstract |
"Why should we define the term videogame? Because we have reasons to study videogames. What are these reasons? James Newman gives us an answer: "the size of the videogames industry; the popularity of videogames; videogames as an example of human-computer interaction." Indeed, videogames belong to of [sic] our culture. But surprisingly, it is rare to come across concise definitions of the word videogame. Then, it is necessary to work on it. I am not claiming that nobody defined properly the notion of videogame before. For example, Eric Zimmerman has issued notable publications about it. I am mentioning that we need a short and simple definition. The goal of this essay is to propose such a definition. I also outline how to understand its terms by using existing definitions. And I finally discuss the videogame heritage and how it helps us to say what a videogame is."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
A very brief attempt at defining what a videogame actually is.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
"A videogame is a game which we play thanks to an audiovisual apparatus and which can be based on a story." Added by: Mark Grimshaw-Aagaard |