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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6. A multi-dimensional typology of games. Paper presented at Level Up. 
Added by: Mark Grimshaw-Aagaard (20/09/2005, 10:18)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
Published
BibTeX citation key: Aarseth2003
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Categories: Typologies/Taxonomies
Creators: Aarseth, Smedstad, Sunnanå
Collection: Level Up
Views: 7/2550
Notes
An attempt to categorize games, particularly spatial games.

15 categorizations (dimensions as they're called in the paper):

SPACE -- Perspective, Topography, Environment.
TIME -- Pace, Teleology, Representation.
PLAYER STRUCTURE -- (Single/Multi, Adversary/Team).
CONTROL -- Mutability, Savability, Determinism.
RULES -- Topological, Time-based, Objective-based.

NB - claim for 15 dimensions but only 13 given.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p. 49  
Points out that it "makes no sense to look at a single player game and a multiplayer game as the same game."

"...they are two different games" in terms of the given typology.

There's a possible contradiction to this on p.51 where: "It is common to distinguish between single player and multiplayer games, but we see this as an oversimplified categorization".
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
p. 49  
"Space is a key meta-category of games."
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
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