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Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley.
Added by: sirfragalot (09/28/2005 10:42:14 AM)
|Resource type: Book Article
BibTeX citation key: Wenzel1994
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|Categories: Sound Design
Keywords: Cocktail Party Effect, Sonification
Creators: Kramer, Wenzel
Publisher: Addison-Wesley (Reading MA)
Collection: Auditory Display: Sonification, Audification, and Auditory Interfaces
"Immersive or artifically generated, three-dimensional environments are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still in its early developmental stages, tehcniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. This paper provides a brief description of three-dimensional sound synthesis and describes the performance advantages that can be expected when these techniques are applied to sound streams in sonification displays. Specific examples, and the lessons learned from each, are discussed for applications in telerobotic control, aeronautical displays, and shuttle launch communications."
Added by: sirfragalot
Basically an updating of her "Localization in Virtual Acoustic Displays" article (Wenzel 1992).
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.
Added by: sirfragalot Last edited by: sirfragalot
|p.138 Explaining the "cocktail effect": "...spatial separation of sounds improves the intelligibility of signals in a background of noise or other voices." Added by: sirfragalot|
|p.140 Makes the point that sensory interaction or synergism is of increasing importance in virtual reality. Added by: sirfragalot|
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