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Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley. 
Added by: Mark Grimshaw-Aagaard (9/28/05, 10:42 AM)   
Resource type: Book Chapter
BibTeX citation key: Wenzel1994
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Categories: Sound Design
Keywords: Cocktail Party Effect, Sonification
Creators: Kramer, Wenzel
Publisher: Addison-Wesley (Reading MA)
Collection: Auditory Display: Sonification, Audification, and Auditory Interfaces
Views: 18/1010
"Immersive or artifically generated, three-dimensional environments are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still in its early developmental stages, tehcniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. This paper provides a brief description of three-dimensional sound synthesis and describes the performance advantages that can be expected when these techniques are applied to sound streams in sonification displays. Specific examples, and the lessons learned from each, are discussed for applications in telerobotic control, aeronautical displays, and shuttle launch communications."
Added by: Mark Grimshaw-Aagaard  

Basically an updating of her "Localization in Virtual Acoustic Displays" (Wenzel 1992) article.

Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
p.138   Explaining the "cocktail effect": "...spatial separation of sounds improves the intelligibility of signals in a background of noise or other voices."   Added by: Mark Grimshaw-Aagaard
p.140   Makes the point that sensory interaction or synergism is of increasing importance in virtual reality.   Added by: Mark Grimshaw-Aagaard