Sound Research WIKINDX |
![]() |
Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta. Added by: Mark Grimshaw-Aagaard (9/16/05, 1:26 PM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Drewes2000 Email resource to friend View all bibliographic details |
Categories: General Keywords: Sound-only Games, Synchresis/Synchrony Creators: Drewes, Gandy, Myatt Publisher: ICAD (Atlanta) Collection: 6th International Conference on Auditory Display |
Views: 8/769
|
Abstract |
"We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
When presented with a dense soundtrack in an audiovisual setting, our visual system helps to "disambiguate unclear or complex audio stimuli."
Added by: Mark Grimshaw-Aagaard
Keywords: Semantic categorization |