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Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta. 
Added by: Mark Grimshaw-Aagaard (9/16/05, 1:26 PM)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
BibTeX citation key: Drewes2000
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Categories: General
Keywords: Sound-only Games, Synchresis/Synchrony
Creators: Drewes, Gandy, Myatt
Publisher: ICAD (Atlanta)
Collection: 6th International Conference on Auditory Display
Views: 8/769
"We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
   When presented with a dense soundtrack in an audiovisual setting, our visual system helps to "disambiguate unclear or complex audio stimuli."   Added by: Mark Grimshaw-Aagaard
Keywords:   Semantic categorization
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)