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Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta. 
Added by: Mark Grimshaw-Aagaard (9/16/05, 1:58 PM)   
Resource type: Proceedings Article
BibTeX citation key: Somers2000
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Categories: Sound Design
Keywords: Sound objects
Creators: Somers
Publisher: ICAD (Atlanta)
Collection: 6<sup>th</sup> International Conference on Auditory Display
Views: 16/1261
"In this design paper the author explores the kind of sound objects which are typically used in designing sound for theatre and media then proposes to expand the vocabulary of traditional sound design through the use of abstract sonic objects to be associated with specific visual events and visual environments. The use of sonic icons and other sound design for interactive electronic devices is seen as a basis for linking abstract sounds with visual expression. Several experimental design experiments using abstract sound objects to accompany visual communication are described. Also discussed is the role of sound in making communication memorable."
Added by: Mark Grimshaw-Aagaard  
   Sound intended for dramatic purposes or to communicate can have "varying levels of cognitive precision."   Added by: Mark Grimshaw-Aagaard
Keywords:   Cognition
   "The early video games industry used simple abstract sounds to good effect but later games, presented on platforms with significant amounts of memory and fast processor speeds, seem to be gradually copying the realistic and caricature sounds of modern films and television dramas. This tendency toward artistic complexity where simplicity might provide a more novel experience seems common in the media world."   Added by: Mark Grimshaw-Aagaard