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Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII. Added by: Mark Grimshaw-Aagaard (2/16/06, 8:30 AM) |
Resource type: Proceedings Article BibTeX citation key: Grohn2001 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Virtual environment Creators: Chen, Erbacher, Gröhn, Lokki, Roberts, Savioja, Takala, Wittenbrink Collection: Visual Data Exploration and Analysis VIII |
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Abstract |
"We define four different tasks (orientation, localization, navigation and sonification), which are common in immersive visualization. Immersive visualization takes place in virtual environments, which provide an integrated system of 3D auditory and 3D visual display. The main objective of our research is to find out the best possible ways to use audio in different tasks. In the long run the goal is more efficient utilization of the spatial audio in immersive visualization application areas. Results of our first experiment have proven that is possible using auditory cues."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.15
"The cross-modal perception of auditory and visual stimuli is explored mostly with animals. ... little research have [sic] been done in the area of cognitive aspects of simultaneous visual and auditory stimuli in dynamic environments."
Added by: Mark Grimshaw-Aagaard
Keywords: Cognition |
Paraphrases |
p.17
Briefly suggest that there may be some potential in the separation of listening and viewing points.
Added by: Mark Grimshaw-Aagaard
Keywords: POA |