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Marks, A. (2001). The complete guide to game audio: For composers, musicians, sound designers, and game developers. Lawrence, Kansas: CMP Books. 
Added by: Mark Grimshaw-Aagaard (10/20/05, 2:02 PM)   
Resource type: Book
ID no. (ISBN etc.): 1-57820-083-0
BibTeX citation key: Marks2001
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Categories: Sound Design
Creators: Marks
Publisher: CMP Books (Lawrence, Kansas)
Views: 8/624
A game industry insider, Marks has designed sound for such titles as Fallen Heroes and a variety of online casinos and online arcades. This book is aimed at budding game composers and sound designers so concentrates on how and what rather than why and for what purpose. Details on contracts, equipment etc. as opposed to psychology of sound (one page) for example.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
pp.3–6   A brief overview of technogical developments in game audio from 1971 to 2001.   Added by: Mark Grimshaw-Aagaard
Keywords:   History
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)