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DanC. (2006). Creating a system of game play notation. Retrieved February 21, 2006, from http://lostgarden.com/2 ... game-play-notation.html Added by: Mark Grimshaw-Aagaard (2/21/06, 5:01 PM) |
Resource type: Web Article BibTeX citation key: Danc2006 Email resource to friend View all bibliographic details |
Categories: Game Design Keywords: Music Creators: DanC |
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Abstract |
"It occurred to me the other day, “What does the world of music have to offer to game designers?” On my first dive into the topic, I latched onto the use of musical notation to express complex melodies. After pounding on buttons in my last session of Mario and Luigi: Partners in Time, there was an eerie parallel with the rhythm of rewards in a typical game. The bloops and bleeps of the various attacks and power ups seemed remarkably close to a strange form of music. What would they look like if we were able to write them down like music? This essay describes a game play notation system that can be used to record and analyze any game. It turns out that games can benefit greatly from the use of a symbolic notational system that describes the rhythm and flow of a game play experience." Added by: Mark Grimshaw-Aagaard |