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Taylor, L. N. (2003). When seams fall apart: Video game space and the player. Game Studies, 3(2). Retrieved March 15, 2006, from 
Added by: sirfragalot (03/15/2006 11:32:53 AM)   
Resource type: Web Article
BibTeX citation key: Taylor2003
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Categories: General
Keywords: Space
Creators: Taylor
Collection: Game Studies
Views: 6/503
Sound is ignored.
Added by: sirfragalot  
p.1   " game spaces are more than simply the sum of their code ― they are experiential spaces generated through code and the physics of the game engine"   Added by: sirfragalot
Keywords:   Space
p.7   "The very attempt to bring a player into the game space through the screen by means of a first-person point-of-view is, ironically, inconsistent because the first-person point-of-view assumes that the player herself can be caught into the structure of the game and can then be incorporated into the game space. In this way first-person perspective assumes that by enveloping the player as the player into the game space, the player becomes part of the structure of the game space"   Added by: sirfragalot
Keywords:   First Person Shooters Space
p.8   "first-person games posit that the player can assume the perceptions of the player-character and then merge with the player-character through the limited perceptual apparatus afforded by first-person games"   Added by: sirfragalot
Keywords:   First Person Shooters Space
p.8   "This is how most first-person point-of-view games operate, by allowing the player to function on the space, but not within the space"   Added by: sirfragalot
Keywords:   First Person Shooters Space
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

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