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Flynn, B. Languages of navigation within computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. 
Added by: Mark Grimshaw-Aagaard (9/10/04, 8:16 AM)   
Resource type: Proceedings Article
BibTeX citation key: Flynn2003
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Categories: General
Keywords: Navigation
Creators: Flynn
Publisher: DAC (RMIT, Melbourne)
Collection: 5th International Digital Arts and Culture Conference
Views: 18/901
Abstract
Video game designers pay much attention to questions of player navigation, terrain mapping, spatial design and aesthetic immersion. In contrast within computer game studies there is an overemphasis on ludus and narrative as defining and at times oppositional aspects of computer gameplay with minimal critical examination of navigation as the carrier of cultural meaning. This paper considers movement as a defining feature of games and places it within a wider discursive framework focusing on the role of histories of navigation and spatial representation. Drawing on Harvey's models of spatial practice and extending on de Certeau's idea of space as practiced place, the paper proposes that navigation of game space encompasses both a formal representational language and a symbolic, associative one.
Added by: Mark Grimshaw-Aagaard