Sound Research WIKINDX |
Resource type: Web Article BibTeX citation key: Back1996a Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Caricature, Interface Design, Sonic Narrative Creators: Back, Des |
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Abstract |
This paper reviews sound design techniques used in professional audio for music and theater and proposes a conceptual approach to the construction of audio based in narrative structure. The sound designer does not attempt to replicate "real" sounds; the task is rather to create the impression of a real sound in a listener's mind. In this attempt to create a sound in the listener's mind, the sound designer is aided by user expectations based upon cultural experience as well as physical experience. Practical sound manipulation techniques are discussed in view of their usefulness in matching a listener's mental model of a sound. Narrative aspects of audio design in computational environments are also delineated. Some keywords involved in this paper are sound design, auditory display, multimodal interaction, interface design, narrative, sonic narrative, micro-narrative, and audio.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Researchers at Xerox Parc. 6pp. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
Posits elements of an auditory structure designed to impart information which may include: "CONTEXT: Where am I? STORY: What is going on? DYNAMICS: What is happening now? EXPRESSION: How does it feel? INSTRUCTION: What happens next?" Added by: Mark Grimshaw-Aagaard |
Paraphrases |
Explains that caricature can help provide realism where the actual or real sound fails to impress. Uses example of door shutting and talks about layering other sounds on top and using DSP e.g. EQ, envelope-shaping and reverb/echo to provide the impression of a door shutting. Added by: Mark Grimshaw-Aagaard |