Sound Research WIKINDX
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.
Added by: sirfragalot (08/21/2006 03:42:48 PM)
|Resource type: Book Article
BibTeX citation key: Carr2006b
View all bibliographic details
Keywords: Immersion, Navigation, Space
Publisher: Polity (Cambridge)
Collection: Computer Games: Text, Narrative and Play
This chapter, apparently about space in digital games, is actually about narrative space in interactive texts.
Added by: sirfragalot Last edited by: sirfragalot
Summarizing immersion as described by other writers, Carr suggests that there are two categories of immersion: "perceptual immersion, which occurs when an experience monopolizes the senses of the participant, and psychological immersion, which involves the participant becoming engrossed through their imaginative or mental absorption."
Added by: sirfragalot
Use's Murray's (1997) maze, rhizome and labrynth terminology applied to spatial navigation (through the narrative).
Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Cambridge: The MIT Press. Added by: sirfragalot
PHP execution time: 0.08630 s
SQL execution time: 0.09297 s
TPL rendering time: 0.00449 s
Total elapsed time: 0.18376 s
Peak memory usage: 9.5855 MB
Memory at close: 9.4752 MB
Database queries: 73