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Buckingham, D. (2006). Studying computer games. In Computer Games: Text, Narrative and Play Cambridge: Polity. 
Added by: sirfragalot (08/31/2006 09:51:03 AM)   
Resource type: Book Article
BibTeX citation key: Buckingham2006
View all bibliographic details
Categories: General
Creators: Buckingham
Publisher: Polity (Cambridge)
Collection: Computer Games: Text, Narrative and Play
Views: 2/571
The book's introduction and containing some good points about: what is a game, why study games etc?
Added by: sirfragalot  Last edited by: sirfragalot
p.1   "How we distinguish computer games from other forms of media might have various ramifications, and different interest groups are naturally motivated to highlight those aspects of computer games that best reflect their own speciality, preoccupations or agenda."   Added by: sirfragalot
p.10   "...gaming is also a social activity. [There is] a considerable amount of interpersonal interaction, both face-to-face and virtual"   Added by: sirfragalot
Keywords:   Interaction
p.12   "... the game text is playable: it is only realized through play, and play is a lived social and cultural experience."   Added by: sirfragalot
Keywords:   Drama Performance
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

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