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Buckingham, D. (2006). Studying computer games. In Computer Games: Text, Narrative and Play Cambridge: Polity. Added by: Mark Grimshaw-Aagaard (8/31/06, 9:51 AM) |
Resource type: Book Chapter BibTeX citation key: Buckingham2006 Email resource to friend View all bibliographic details |
Categories: General Creators: Buckingham Publisher: Polity (Cambridge) Collection: Computer Games: Text, Narrative and Play |
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Notes |
The book's introduction and containing some good points about: what is a game, why study games etc?
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.1 "How we distinguish computer games from other forms of media might have various ramifications, and different interest groups are naturally motivated to highlight those aspects of computer games that best reflect their own speciality, preoccupations or agenda." Added by: Mark Grimshaw-Aagaard |
p.10
"...gaming is also a social activity. [There is] a considerable amount of interpersonal interaction, both face-to-face and virtual"
Added by: Mark Grimshaw-Aagaard
Keywords: Interaction |
p.12
"... the game text is playable: it is only realized through play, and play is a lived social and cultural experience."
Added by: Mark Grimshaw-Aagaard
Keywords: Drama Performance |