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Kattenbelt, C., & Raessens, J. 2003, November 4–6. Computer games and the complexity of experience. Paper presented at Level Up. 
Added by: Mark Grimshaw-Aagaard (31/08/2006, 10:23)   Last edited by: Mark Grimshaw-Aagaard (31/08/2006, 10:58)
Resource type: Proceedings Article
Published
BibTeX citation key: Kattenbelt2003
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Categories: General
Keywords: Player experience
Creators: Copier, Kattenbelt, Raessens
Collection: Level Up
Views: 3/1291
Notes
A critique of dramaturgy as a tool for the study of digital games.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p. 422  
"The lyric position primarily concerns an emotional orientation towards an affective perception of the world; the dramatic position primarily concerns an action-motivated orientation towards and a senso-motorial perception of the world; and the epic position primarily concerns a reflective oreientation towards and a contemplative perception of the world. The lyric and the epci position [sic] have in common that the player is liberated from the necessity of action."
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)

Keywords:   Player experience
Paraphrases
pp. 420–421  
State that computer games are usually analyzed as a sensory-motor model closely related to actuality and to the causality of action. This presupposes the Aristotelean, action-driven dramatic model. The complexity of experience on the part of the player is not done justice to with this approach.
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)

Keywords:   Player experience
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