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Järvinen, A. 2003, November 4–6. Making and breaking games: A typology of rules. Paper presented at Level Up. Added by: Mark Grimshaw-Aagaard (20/09/2005, 10:16) Last edited by: Mark Grimshaw-Aagaard |
| Resource type: Proceedings Article Published BibTeX citation key: Jarvinen2003 Email resource to friend View all bibliographic details |
Categories: Typologies/Taxonomies Creators: Järvinen Collection: Level Up Resources citing this (Bibliography: WIKINDX Master Bibliography) |
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p. 70
States that in a game "[T]here should also be a clear definition of when the game will end."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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| Paraphrases |
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Five elements of games:
Interface. Theme. Procedures. Components. Environment.
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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