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Järvinen, A. 2003, November 4—6 Making and breaking games: A typology of rules. Paper presented at Level Up. 
Added by: sirfragalot (09/20/2005 10:16:12 AM)   Last edited by: sirfragalot
Resource type: Proceedings Article
BibTeX citation key: Jarvinen2003
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Categories: Typologies/Taxonomies
Creators: Järvinen
Collection: Level Up
Resources citing this (Bibliography: WIKINDX Master Bibliography)
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Quotes
p.70   States that in a game "[T]here should also be a clear definition of when the game will end."   Added by: sirfragalot
Paraphrases
   Five elements of games:
Interface.
Theme.
Procedures.
Components.
Environment.   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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