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Järvinen, A. 2003, November 4–6, Making and breaking games: A typology of rules. Paper presented at Level Up. 
Added by: Mark Grimshaw-Aagaard (9/20/05, 10:16 AM)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
BibTeX citation key: Jarvinen2003
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Categories: Typologies/Taxonomies
Creators: Järvinen
Collection: Level Up
Resources citing this (Bibliography: WIKINDX Master Bibliography)
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Quotes
p.70   States that in a game "[T]here should also be a clear definition of when the game will end."   Added by: Mark Grimshaw-Aagaard
Paraphrases
   Five elements of games:
Interface.
Theme.
Procedures.
Components.
Environment.   Added by: Mark Grimshaw-Aagaard