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Schut, K. 2003, November 4–6. Technology tells a tale: Digital games and narrative. Paper presented at Level Up, Utrecht Universiteit. Added by: Mark Grimshaw-Aagaard (08/09/2006, 08:53) |
| Resource type: Proceedings Article Published BibTeX citation key: Schut2003 Email resource to friend View all bibliographic details |
Categories: Narrative Keywords: Narrative Creators: Copier, Raessens, Schut Publisher: DIGRA (Utrecht Universiteit) Collection: Level Up |
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| Abstract |
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In this paper, I discuss the debate over digital games and narrative in light of medium theory (also known as media ecology). The communicative environment created by a society’s media can favor certain kinds of cultural change. After analyzing the stories (or lack of them) in three very different games, I argue with ludologists that games are not narratives. I believe, however, that the digital medium has encouraged the transformation of what our culture thinks of as a story. Added by: Mark Grimshaw-Aagaard |
| Notes |
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From the CD-ROM attached to the proceedings. Arguing that games are not narrative. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |