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Schut, K. 2003, November 4–6, Technology tells a tale: Digital games and narrative. Paper presented at Level Up. 
Added by: Mark Grimshaw-Aagaard (9/8/06, 8:53 AM)   
Resource type: Proceedings Article
BibTeX citation key: Schut2003
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Categories: Narrative
Keywords: Narrative
Creators: Copier, Raessens, Schut
Collection: Level Up
Views: 9/1008
Abstract
In this paper, I discuss the debate over digital games and narrative in light of
medium theory (also known as media ecology). The communicative environment
created by a society’s media can favor certain kinds of cultural change. After
analyzing the stories (or lack of them) in three very different games, I argue with ludologists that games are not narratives. I believe, however, that the digital medium has encouraged the transformation of what our culture thinks of as a story.
Added by: Mark Grimshaw-Aagaard  
Notes
From the CD-ROM attached to the proceedings.

Arguing that games are not narrative.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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