Sound Research WIKINDX
Juul, J. 2003, November 4—6 The game, the player, the world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit.
Added by: sirfragalot (09/20/2005 10:15:25 AM) Last edited by: sirfragalot
|Resource type: Proceedings Article
BibTeX citation key: Juul2003
View all bibliographic details
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
a YAT (Yet Another Typology)
Added by: sirfragalot Last edited by: sirfragalot
Proposes six elements of games:
Variable, quantifiable outcome.
Value assigned to possible outcomes.
Player attached to outcome.
Negotiable consequences. Added by: sirfragalot
PHP execution time: 0.09025 s
SQL execution time: 0.06563 s
TPL rendering time: 0.00395 s
Total elapsed time: 0.15983 s
Peak memory usage: 9.5564 MB
Memory at close: 9.4160 MB
Database queries: 60