Sound Research WIKINDX

WIKINDX Resources

Juul, J. 2003, November 4–6. The game, player, world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit. 
Added by: Mark Grimshaw-Aagaard (20/09/2005, 10:15)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
Published
BibTeX citation key: Juul2003
Email resource to friend
View all bibliographic details
Categories: Typologies/Taxonomies
Creators: Juul
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
Views: 7/1145
Notes
a YAT (Yet Another Typology)
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Paraphrases
p. 35  
Proposes six elements of games:
Rules.
Variable, quantifiable outcome.
Value assigned to possible outcomes.
Player effort.
Player attached to outcome.
Negotiable consequences.
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)