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Juul, J. 2003, November 4–6, The game, player, world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit. 
Added by: Mark Grimshaw-Aagaard (20/09/2005, 10:15)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
BibTeX citation key: Juul2003
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Categories: Typologies/Taxonomies
Creators: Juul
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
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Notes
a YAT (Yet Another Typology)
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Paraphrases
p.35   Proposes six elements of games:
Rules.
Variable, quantifiable outcome.
Value assigned to possible outcomes.
Player effort.
Player attached to outcome.
Negotiable consequences.   Added by: Mark Grimshaw-Aagaard
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