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Juul, J. 2003, November 4–6, The game, player, world Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit. Added by: Mark Grimshaw-Aagaard (9/20/05, 10:15 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Juul2003 Email resource to friend View all bibliographic details |
Categories: Typologies/Taxonomies Creators: Juul Publisher: DIGRA (Utrecht Universiteit) Collection: Level Up |
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Notes |
a YAT (Yet Another Typology)
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
p.35
Proposes six elements of games: Rules. Variable, quantifiable outcome. Value assigned to possible outcomes. Player effort. Player attached to outcome. Negotiable consequences. Added by: Mark Grimshaw-Aagaard |