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Juul, J. 2003, November 4—6 The game, the player, the world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit. 
Added by: sirfragalot (09/20/2005 10:15:25 AM)   Last edited by: sirfragalot
Resource type: Proceedings Article
BibTeX citation key: Juul2003
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Categories: Typologies/Taxonomies
Creators: Juul
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
Views: 3/410
Notes
a YAT (Yet Another Typology)
Added by: sirfragalot  Last edited by: sirfragalot
Paraphrases
p.35   Proposes six elements of games:
Rules.
Variable, quantifiable outcome.
Value assigned to possible outcomes.
Player effort.
Player attached to outcome.
Negotiable consequences.   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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