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Gardenfors, D. (2003). Designing sound-based computer games. Digital Creativity, 14(2), 111–114. Added by: Mark Grimshaw-Aagaard (1/8/07, 7:00 AM) |
Resource type: Journal Article ID no. (ISBN etc.): 1462-6268 BibTeX citation key: Gardenfors2003 Email resource to friend View all bibliographic details |
Categories: Sound Design Creators: Gardenfors Collection: Digital Creativity |
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Abstract |
Designing interactive entertainment for visually impaired users poses several challenges. This article points out some key issues faced when developing sound-based computer game. The three games described here were developed for the Swedish Library of Talking Books and Braille (TPB), to be published on the TPB Internet site (TPB 2002). These games, Towers of Hanoi, Memory and Tag, can be played without the aid of graphics, although they do also feature animations of a style designed for partially sighted players. The games are fairly simple Macromedia Flash (TM) applications, suitable for web publishing, and while not so complex as some other titles, they still emphasise some crucial design issues of creating sound-based interactive media.
Added by: Mark Grimshaw-Aagaard |