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King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter & J. Bryce (Eds.), Understanding digital games. (pp. 112–128). London: Sage Publications. 
Added by: Mark Grimshaw-Aagaard (02/06/2007, 02:31)   
Resource type: Book Chapter
Published
ID no. (ISBN etc.): 1-4129-0033-6
BibTeX citation key: King2006
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Categories: Film Music/Sound
Keywords: Film sound
Creators: Bryce, King, Krzywinska, Rutter
Publisher: Sage Publications (London)
Collection: Understanding digital games
Views: 5/1381
Quotes
p. 113  
"One of the primary building blocks of film studies that can be applied to games is the close analysis of formal characteristics: the precise manner in which sounds and images are organized on the screen"
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)

Keywords:   Film sound
Paraphrases
p. 113  
Comparing games to films may highlight similarities or point to differences.
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)

Keywords:   Film sound
p. 120  
Diegetic game sound comprises environmental (e.g. distant sound) and reactive sound (e.g. local sound).
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)

Keywords:   Diegetic/non-diegetic
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