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King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter & J. Bryce (Eds), Understanding digital games (pp. 112–128). London: Sage Publications. 
Added by: sirfragalot (06/02/2007 02:31:51 AM)   
Resource type: Book Article
ID no. (ISBN etc.): 1-4129-0033-6
BibTeX citation key: King2006
View all bibliographic details
Categories: Film Music/Sound
Keywords: Film sound
Creators: Bryce, King, Krzywinska, Rutter
Publisher: Sage Publications (London)
Collection: Understanding digital games
Views: 2/532
Quotes
p.113   "One of the primary building blocks of film studies that can be applied to games is the close analysis of formal characteristics: the precise manner in which sounds and images are organized on the screen"   Added by: sirfragalot
Keywords:   Film sound
Paraphrases
p.113   Comparing games to films may highlight similarities or point to differences.   Added by: sirfragalot
Keywords:   Film sound
p.120   Diegetic game sound comprises environmental (e.g. distant sound) and reactive sound (e.g. local sound).   Added by: sirfragalot
Keywords:   Diegetic/non-diegetic
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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