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Farnell, A. J. (2007). An introduction to procedural audio and its application in computer games. Retrieved December 20, 2007, from http://www.obiwannabe.c ... c-audio/proc-audio.html 
Added by: Mark Grimshaw-Aagaard (12/20/07, 6:04 AM)   Last edited by: Mark Grimshaw-Aagaard (12/20/07, 6:10 AM)
Resource type: Web Article
BibTeX citation key: Farnell2007
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Categories: Sound Design
Keywords: Synthesis
Creators: Farnell
Views: 14/831
Abstract
Here we'll attempt to define the term "procedural audio" as it applies to computer generated sound effects and music. This has applications in interactive audio systems, particularly video games. First we must distinguish the term from some others that are sometimes used synonymously. Then to put it in context we will consider its history and relation to other procedural media before offering a summary of advantages, disadvantages and possible implementations.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard