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King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit. Added by: Mark Grimshaw-Aagaard (9/20/05, 10:14 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: King2003 Email resource to friend View all bibliographic details |
Categories: General Keywords: Visual Space Creators: King, Krzywinska Publisher: DIGRA (Utrecht Universiteit) Collection: Level Up |
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Notes |
An analysis of the exploration factor in games. The discussion of 'presence' within the game is mainly from the stance of the player's viewpoint and camera angles although there is some mention of sound. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.110 "Many 3D action-adventure or first-person shooter games occupy a space between extremes of restriction and freedom to explore." Added by: Mark Grimshaw-Aagaard |
p.111
"The greatest exploration is usually found in role-playing games". Says that Everquest has an "impression of uninterrupted freedom of exploration". Added by: Mark Grimshaw-Aagaard |