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King, G., & Krzywinska, T. 2003, November 4—6 Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.
Added by: sirfragalot (09/20/2005 10:14:24 AM) Last edited by: sirfragalot
|Resource type: Proceedings Article
BibTeX citation key: King2003
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Keywords: Visual Space
Creators: King, Krzywinska
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
An analysis of the exploration factor in games.
The discussion of 'presence' within the game is mainly from the stance of the player's viewpoint and camera angles although there is some mention of sound.
Added by: sirfragalot Last edited by: sirfragalot
|p.110 "Many 3D action-adventure or first-person shooter games occupy a space between extremes of restriction and freedom to explore." Added by: sirfragalot|
"The greatest exploration is usually found in role-playing games".
Says that Everquest has an "impression of uninterrupted freedom of exploration". Added by: sirfragalot
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