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Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool. 
Added by: Mark Grimshaw-Aagaard (31/12/2007, 06:19)   Last edited by: Mark Grimshaw-Aagaard (31/12/2007, 06:20)
Resource type: Proceedings Article
BibTeX citation key: Grimshaw2007d
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Categories: Sound Design, Typologies/Taxonomies
Keywords: Space
Creators: Grimshaw
Publisher: Game Design & Technology (Liverpool)
Collection: The 5<sup>th</sup> International Conference on Game Design and Technology
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Abstract
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First-Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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