Sound Research WIKINDX |
Resource type: Proceedings Article BibTeX citation key: Jorgensen2006a Email resource to friend View all bibliographic details |
Categories: Typologies/Taxonomies Keywords: Immersion, Space Creators: Jørgensen Publisher: (Piteå, Sweden) Collection: Audio Mostly 2006 |
Views: 6/971
|
Abstract |
What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding chapter in my Ph.D. dissertation in which formal functions are identified and discussed, this paper will be a sum-up of some of the most crucial points in my current Ph.D. research on the functionality of sound and music in computer games. The research shows that game audio has important functions related to actions and events in the game world, and also related to the definition and delimitation of spaces in computer games.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Player surveys questioning the importance of audio in the game both when purchasing and playing. some suggestions for future development of game audio to raise its profile.
Added by: Mark Grimshaw-Aagaard |
Quotes |
p.13
"...gamers now expect realistic audo samples to be used in games, and critically, the use of such sounds will make the audio world more immersive and thus, [sic] effective."
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion |
p.48
"[...] game audio has the over-arching role of supporting a user system while also supporting the sense of presence in a fictional world."
Added by: Mark Grimshaw-Aagaard
Keywords: Presence |
Paraphrases |
pp.10–11 When purchasing a game, game audio is not a motivating factor (playability and graphics are). Added by: Mark Grimshaw-Aagaard |