Sound Research WIKINDX |
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1). Added by: Mark Grimshaw-Aagaard (2/14/08, 4:51 AM) |
Resource type: Journal Article Peer reviewed BibTeX citation key: Droumeva2007 Email resource to friend View all bibliographic details |
Categories: Sound Design, Typologies/Taxonomies Keywords: Sonification Creators: Droumeva, Wakkary Collection: Loading... |
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Abstract |
"This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback."
Added by: Mark Grimshaw-Aagaard |
Notes |
Published in 2007, the paper was presented at a symposium in September 2006. This was the period I was finalizing my PhD thesis (submitted early January 2007) so was as unaware of this work as the authors were of mine. I'm glad to note that we were thinking along similar lines (such as sonification, ecological acoustics).
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
Section Discussion and Future Work
Game sound should be designed according to ecological principles rather than disjointed sound events and the technical literature of auditory display design will prove useful.
Added by: Mark Grimshaw-Aagaard
Keywords: Acoustic ecology |