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Cunningham, S., Grout, V., & Hebblewhite, R. 2006, October 11–12, Computer game audio: The unappreciated scholar of the Half-Life generation. Paper presented at Audio Mostly 2006, Piteå, Sweden. 
Added by: Mark Grimshaw-Aagaard (15/02/2008, 11:35)   Last edited by: Mark Grimshaw-Aagaard (15/02/2008, 11:56)
Resource type: Proceedings Article
BibTeX citation key: Cunningham2006
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Categories: Sound Design
Creators: Cunningham, Grout, Hebblewhite
Publisher: Interactive Institute (Piteå, Sweden)
Collection: Audio Mostly 2006
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Abstract
"Audio has been present in computer games from the original sinusoidal beeps in Pong to the Grand Theft Auto soundtracks recorded by world-famous musical artists. Far from being an overemphasis, the word “soundtrack” is highly appropriate to the role that audio in games has played up until now. It sits comfortably-and as an equal-alongside Computer Graphics, Artificial Intelligence, online multiplayer gaming and new interactive environments as one of the main driving forces in both technology development and the acceptance of gaming as a core social activity."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)