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Cunningham, S., Grout, V., & Hebblewhite, R. 2006, October 11—12 Computer game audio: The unappreciated scholar of the Half-Life generation. Paper presented at Audio Mostly 2006, Piteå, Sweden. 
Added by: sirfragalot (02/15/2008 11:35:43 AM)   Last edited by: sirfragalot (02/15/2008 11:56:25 AM)
Resource type: Proceedings Article
BibTeX citation key: Cunningham2006
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Categories: Sound Design
Creators: Cunningham, Grout, Hebblewhite
Publisher: Interactive Institute (Piteå, Sweden)
Collection: Audio Mostly 2006
Views: 5/372
Abstract
"Audio has been present in computer games from the original sinusoidal beeps in Pong to the Grand Theft Auto soundtracks recorded by world-famous musical artists. Far from being an overemphasis, the word “soundtrack” is highly appropriate to the role that audio in games has played up until now. It sits comfortably-and as an equal-alongside Computer Graphics, Artificial Intelligence, online multiplayer gaming and new interactive environments as one of the main driving forces in both technology development and the acceptance of gaming as a core social activity."
Added by: sirfragalot  Last edited by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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