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Röber, N., Deutshmann, E. C., & Masuch, M. 2006, October 11—12 Authoring of 3D virtual auditory environments. Paper presented at Audio Mostly 2006, Piteå, Sweden. 
Added by: sirfragalot (02/15/2008 11:55:28 AM)   
Resource type: Proceedings Article
BibTeX citation key: Rober2006
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Categories: Sound Design
Creators: Deutshmann, Masuch, Röber
Publisher: Interactive Institute (Piteå, Sweden)
Collection: Audio Mostly 2006
Views: 3/353
Abstract
"Auditory authoring is an essential component in the design of virtual environments and describes the process of assigning sounds and voices to objects within a virtual 3D scene. In a broader sense, auditory authoring also includes the definition of dependencies between objects and different object states, as well as time- and user-dependent interactions in dynamic environments. Our system unifies these attributes within so called auditory textures and allows an intuitive design of 3D auditory scenes for varying applications. Furthermore, it takes care of the different perception through auditory channels and provides interactive and easy to use sonification and interaction techniques.

In this paper we present the necessary concepts as well as a system for the authoring of 3D virtual auditory environments as they are used in computer games, augmented audio reality and audio-based training simulations for the visually impaired. As applications we especially focus on augmented audio reality and the applications associated with it. In the paper we provide details about the definition of 3D auditory environments along techniques for their authoring and design, as well an overview of the system itself with a discussion of several examples."
Added by: sirfragalot  
Notes
A how-to on auditory authoring for a range of audio-only and audiovisual environments. Using audio samples only.
Added by: sirfragalot  Last edited by: sirfragalot
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