Sound Research WIKINDX

WIKINDX Resources

Kearney, P. R., & Pivec, M. 2007, June 13–15, Immersed and how? That is the question. Unpublished paper presented at Game in' Action, Sweden. 
Added by: Mark Grimshaw-Aagaard (07/03/2008, 12:54)   Last edited by: Mark Grimshaw-Aagaard (02/03/2014, 17:38)
Resource type: Conference Paper
Peer reviewed
BibTeX citation key: Kearneya
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Immersion
Creators: Kearney, Pivec
Publisher: University of Gothenburg (Sweden)
Collection: Game in' Action
Views: 10/669
Abstract
The success of any computer game, be it recreational or educational, is dependant on the engagement of the player during the first and subsequent interactions. A literature search of desired game characteristics results in varied opinions, however they all suggest that the success of a game is increased when the immersive characteristics of that game focus the attention of the player. They state that when immersion occurs, the game motivates the player to repeatedly engage in play. This type of motivation has been described as flow. The concept of flow can be used to identify which computer games foster the persistent re-engagement of the player and eye-tracking technology can be utilized to verify player immersion. However, unless the game scaffolds the player’s abilities, this immersion will be lost and the game will fail."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Paraphrases
   Immersion provides the motivation, or flow, required for the player to be repeatedly engaged with the game.   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion
   Based on previous work by Sweetser and Wyeth, the authors created a game analysis matrix with a scoring system relating to immersion among other factors:

  • The player should become less aware of their surroundings while playing
  • The player should become less self-aware and less worried about everyday life
  • The player should experience an altered sense of time
  • The player should feel emotionally involved in the game or committed to it through time and effort invested in the game.
  Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion
   The authors cite evidence that the more immersive the game, the less the eye movement and blink rate and that absorption of information is increased with less eye movement.   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)