Sound Research WIKINDX |
Resource type: Conference Paper Peer reviewed BibTeX citation key: Kearneya Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion Creators: Kearney, Pivec Publisher: University of Gothenburg (Sweden) Collection: Game in' Action |
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Abstract |
The success of any computer game, be it recreational or educational, is dependant on the engagement of the player during the first and subsequent interactions. A literature search of desired game characteristics results in varied opinions, however they all suggest that the success of a game is increased when the immersive characteristics of that game focus the attention of the player. They state that when immersion occurs, the game motivates the player to repeatedly engage in play. This type of motivation has been described as flow. The concept of flow can be used to identify which computer games foster the persistent re-engagement of the player and eye-tracking technology can be utilized to verify player immersion. However, unless the game scaffolds the player’s abilities, this immersion will be lost and the game will fail."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
Immersion provides the motivation, or flow, required for the player to be repeatedly engaged with the game.
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion |
Based on previous work by Sweetser and Wyeth, the authors created a game analysis matrix with a scoring system relating to immersion among other factors:
Keywords: Immersion |
The authors cite evidence that the more immersive the game, the less the eye movement and blink rate and that absorption of information is increased with less eye movement.
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion |