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Berndt, A., & Hartmann, K. 2007, September 28–29, Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. 
Added by: Mark Grimshaw-Aagaard (08/05/2008, 08:04)   
Resource type: Proceedings Article
BibTeX citation key: Berndt2007
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Categories: Interactive Music
Keywords: Music
Creators: Berndt, Hartmann
Publisher: Audio Mostly (Röntgenbau, Ilmenau, Germany)
Collection: Audio Mostly 2007
Views: 11/690
Abstract
In this paper we briefly introduce the narrative concepts of interactive media music. Therefore, an organic correlation between music and the interactive scenario is essential. We elaborate and discuss the two basic strategies to enable an adaptive musical accompaniment. The real-time arrangement of precomposed music incorporates innovative musical structures, but often lacks flexibility, whereas an automatically generated musical soundtrack opens up great potential for the application of automatic composition systems, although their results are often said to be of minor artistic quality. Thus, we will furthermore introduce a third so far sparsely regarded approach — the hybrid combination of artistically qualitative precomposed music and flexible generative techniques. These open up new and prospective perspectives for the field of adaptive and interactive music.

This paper structures the innovative upcoming field of non-linear music with special regard to game scoring. A contrastive discussion will compare the potentials and limitations of the compositional and generative approaches and the newly introduced hybrid approach. For a stronger musical coherency we elaborate structure protective adaption principles.
Added by: Mark Grimshaw-Aagaard  
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