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Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm 
Added by: Mark Grimshaw-Aagaard (9/6/04, 4:03 PM)   
Resource type: Web Article
BibTeX citation key: Bernstein1997
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Categories: Sound Design, Typologies/Taxonomies
Creators: Bernstein
Collection: Gamasutra
Views: 4/1218
Notes
Tips for budding game audio designers.
Added by: Mark Grimshaw-Aagaard  
Paraphrases
   Three types of audio object interaction:

direct,
indirect (e.g. bot sees you, starts screaming),
environmental   Added by: Mark Grimshaw-Aagaard