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Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm 
Added by: sirfragalot (09/06/2004 04:03:13 PM)   
Resource type: Web Article
BibTeX citation key: Bernstein1997
View all bibliographic details
Categories: Sound Design, Typologies/Taxonomies
Creators: Bernstein
Collection: Gamasutra
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 3/726
Notes
Tips for budding game audio designers.
Added by: sirfragalot  
Paraphrases
   Three types of audio object interaction:

direct,
indirect (e.g. bot sees you, starts screaming),
environmental   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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