Sound Research WIKINDX |
Resource type: Web Article BibTeX citation key: Bernstein1997 Email resource to friend View all bibliographic details |
Categories: Sound Design, Typologies/Taxonomies Creators: Bernstein Collection: Gamasutra |
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Notes |
Tips for budding game audio designers.
Added by: Mark Grimshaw-Aagaard |
Paraphrases |
Three types of audio object interaction: direct, indirect (e.g. bot sees you, starts screaming), environmental Added by: Mark Grimshaw-Aagaard |