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Bernstein, D. (1997). Creating an interactive audio environment. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... 971114/bernstein_01.htm 
Added by: Mark Grimshaw-Aagaard (06/09/2004, 16:03)   
Resource type: Web Article
Published
BibTeX citation key: Bernstein1997
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Categories: Sound Design, Typologies/Taxonomies
Creators: Bernstein
Collection: Gamasutra
Views: 4/1921
Notes
Tips for budding game audio designers.
Added by: Mark Grimshaw-Aagaard  
Paraphrases
  
Three types of audio object interaction:

direct,
indirect (e.g. bot sees you, starts screaming),
environmental
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
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