Sound Research WIKINDX |
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| Resource type: Web Article Published BibTeX citation key: Bernstein1997 Email resource to friend View all bibliographic details |
Categories: Sound Design, Typologies/Taxonomies Creators: Bernstein Collection: Gamasutra |
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| Notes |
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Tips for budding game audio designers.
Added by: Mark Grimshaw-Aagaard |
| Paraphrases |
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Three types of audio object interaction:
direct, indirect (e.g. bot sees you, starts screaming), environmental
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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