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Lauwaert, M. 2003, November 4—6 In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit. 
Added by: sirfragalot (09/20/2005 10:12:27 AM)   Last edited by: sirfragalot
Resource type: Proceedings Article
BibTeX citation key: Lauwaert2003
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Categories: Typologies/Taxonomies
Creators: Lauwaert
Publisher: DIGRA (Utrecht Universiteit)
Collection: Level Up
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 2/400
Notes
Builds on the 4 dimensions Caillois identified in game playing by adding a 5th.
Added by: sirfragalot  Last edited by: sirfragalot
Quotes
p.83   In 1961, Caillois identified four dimensions of game play:

Agôn (Competition)
Alea (Chance)
Mimicry (Simulation - make believe)
Ilinx (Vertigo - a destruction of order)

Lauwaert adds a fifth dimension:

Repens ("Sequentially embedded surprise").

Repens are structured "moments and elements in the game that are specifically designed to guide the player, to ... learn something, do something, make progress." Repens should have an element of surprise.   Added by: sirfragalot
Paraphrases
   Card games and chess etc. have no repens as, after a time, we are aware of a finite order of cards or moves.

Uses the example of Tony Hawk -- user doesn't know which level comes next -- hence repens.   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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