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Lauwaert, M. 2003, November 4–6, In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit. Added by: Mark Grimshaw-Aagaard (9/20/05, 10:12 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Lauwaert2003 Email resource to friend View all bibliographic details |
Categories: Typologies/Taxonomies Creators: Lauwaert Publisher: DIGRA (Utrecht Universiteit) Collection: Level Up |
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Notes |
Builds on the 4 dimensions Caillois identified in game playing by adding a 5th.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.83
In 1961, Caillois identified four dimensions of game play: Agôn (Competition) Alea (Chance) Mimicry (Simulation - make believe) Ilinx (Vertigo - a destruction of order) Lauwaert adds a fifth dimension: Repens ("Sequentially embedded surprise"). Repens are structured "moments and elements in the game that are specifically designed to guide the player, to ... learn something, do something, make progress." Repens should have an element of surprise. Added by: Mark Grimshaw-Aagaard |
Paraphrases |
Card games and chess etc. have no repens as, after a time, we are aware of a finite order of cards or moves. Uses the example of Tony Hawk -- user doesn't know which level comes next -- hence repens. Added by: Mark Grimshaw-Aagaard |