Sound Research WIKINDX |
Resource type: Report/Documentation BibTeX citation key: Kapralos2003a Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Cognition, Immersion Creators: Jenkin, Kapralos, Milios Publisher: York University (Toronto, Canada) |
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Abstract |
The sounds present in our environment aid us in determining the distance and direction to objects and provide us with detailed information about our surroundings. In order to enable the user of a virtual reality system to be fully immersed in the virtual environment, the user must be presented with believable sensory input. Although the majority of virtual environments place the emphasis on visual cues, replicating the complex interactions of sound within an environment will benefit the level of immersion and hence the user’s sense of presence. Three dimensional (spatial) sound systems allow a listener to perceive the position of sound sources, and the effect of the interaction of sound sources with the acoustic structure of the environment. This paper reviews the relevant biological and technical literature relevant to the generation of accurate acoustic displays for immersive projective virtual environments. It describes the process of sound perception in humans, as well as various perceptual models. This paper also critically examines techniques for the recording and generation of accurate audio displays.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |