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Pinchbeck, D. (2008). Story and recall in first-person shooters. International Journal of Computer Games Technology, 2008. Added by: Mark Grimshaw-Aagaard (5/27/08, 9:20 AM) |
Resource type: Journal Article Peer reviewed DOI: doi:10.1155/2008/783231 ID no. (ISBN etc.): 1687-7047 BibTeX citation key: Pinchbeck2008 Email resource to friend View all bibliographic details |
Categories: General Keywords: First Person Shooters Creators: Pinchbeck Collection: International Journal of Computer Games Technology |
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Abstract |
Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. Nevertheless, in the FPS genre there has been something of a renaissance in the notion of the story-driven title. Partially, this is due to advances in technology enabling a greater capacity for distributed storytelling and a better integration of story and gameplay. However, what has been underrecognised is the dynamic, epistemological, and psychological impact of story and story elements upon player behaviour. It is argued here that there is evidence that story may have a direct influence upon cognitive operations. Specifically, evidence is presented that it appears to demonstrate that games with highly visible, detailed stories may assist players in recalling and ordering their experiences. If story does, indeed, have a more direct influence, then it is clearly a more powerful and immediate tool in game design than either simply reward system or golden thread.
Added by: Mark Grimshaw-Aagaard |