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Paul, L. J. (2007). Video game audio prototyping with pure data. Retrieved June 18, 2008, from http://www.sfu.ca/~leon ... PureData-LPaul-2007.pdf 
Added by: Mark Grimshaw-Aagaard (6/18/08, 11:29 AM)   Last edited by: Mark Grimshaw-Aagaard (6/18/08, 11:30 AM)
Resource type: Web Article
BibTeX citation key: Paul2007
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Categories: Sound Design
Keywords: Interaction
Creators: Paul
Views: 5/888
Abstract
"The seventh generation of home video game consoles hold great promise over the previous generation for new interactive real-time audio techniques to provide new levels of audio immersion for the player. With this additional complexity comes the difficulty of developing audio behaviors that will best support the artistic goals of the game sound designer. Prototyping allows the game sound designer to use a set of tools to rapidly experiment with interactive audio generation without the involvement of a game audio coder. This rapid process of real-time audio experimentation is necessary to suit the restrictive bounds of most game development schedules and budgets. This paper investigates the tools readily available to anyone working in game audio who wishes to challenge the capabilities of the current video game consoles."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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