Sound Research WIKINDX |
Resource type: Web Article BibTeX citation key: Paul2007 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Interaction Creators: Paul |
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Abstract |
"The seventh generation of home video game consoles hold great promise over the previous generation for new interactive real-time audio techniques to provide new levels of audio immersion for the player. With this additional complexity comes the difficulty of developing audio behaviors that will best support the artistic goals of the game sound designer. Prototyping allows the game sound designer to use a set of tools to rapidly experiment with interactive audio generation without the involvement of a game audio coder. This rapid process of real-time audio experimentation is necessary to suit the restrictive bounds of most game development schedules and budgets. This paper investigates the tools readily available to anyone working in game audio who wishes to challenge the capabilities of the current video game consoles."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |