Sound Research WIKINDX

WIKINDX Resources

Paul, L. J. 2003, March 6—8 Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference. 
Added by: sirfragalot (06/19/2008 08:46:57 AM)   Last edited by: sirfragalot (06/19/2008 09:05:29 AM)
Resource type: Conference Paper
BibTeX citation key: Paula
View all bibliographic details
Categories: Interactive Music, Sound Design
Keywords: aesthetics
Creators: Paul
Collection: Game Developers' Conference
Views: 3/476
The key to creating successful immersive game audio to balance the technical and creative elements. Too often one is sacrificed at the expense of the other due to their assumed opposing natures.

In the “good old days” of video game audio, one person would wear both hats of audio coder and sound designer/composer. In today’s video game world with escalating budgets and
highly complex game platforms, the work must be split between several people, which threatens to increase this fundamental rift.

In an effort to bridge this problem we should approach audio production from the creative and technical viewpoints simultaneously to arrive at the desired goal of successful game audio.
Added by: sirfragalot  Last edited by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

PHP execution time: 0.08222 s
SQL execution time: 0.05773 s
TPL rendering time: 0.00359 s
Total elapsed time: 0.14354 s
Peak memory usage: 9.5577 MB
Memory at close: 9.3935 MB
Database queries: 58