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Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.
Added by: sirfragalot (07/11/2008 03:43:30 AM) Last edited by: sirfragalot (09/12/2008 08:15:37 PM)
|Resource type: Thesis/Dissertation
BibTeX citation key: Calleja2007a
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Publisher: Victoria University (Wellington, New Zealand)
From the website: "The thesis focuses on the elements that influence player involvement in digital games, ranging from their general motivations and attractions to a detailed analysis of moment by moment involvement in game-play. An important component of game involvement is the shortening of the subjective distance between player and game environment, often yielding a sensation of inhabiting the space represented on screen. This phenomenon is known by the terms “presence” and “immersion”. The latter is the more commonly used term in popular and academic discussions of game engagement, but its general use has diminished in analytical value. The term presence is similarly affected, with the main figures in the field of presence theory often using the term with divergent or even conflicting applications. The thesis argues for a clearer conceptualization of the phenomenon the terms presence and immersion attempt to describe. An integral part of this conceptual analysis is the formulation of a model of game-play which I call The Digital Game Involvement Model."
Added by: sirfragalot
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