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Ekman, I. 2007, September 27–28, Sound-based gaming for sighted audiences: Experiences from a mobile multiplayer location aware game. Paper presented at Audio Mostly 2007. 
Added by: Mark Grimshaw-Aagaard (11/08/2008, 13:01)   Last edited by: Mark Grimshaw-Aagaard (11/08/2008, 13:01)
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Ekman2007
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Categories: Sound Design
Keywords: Mobile sound
Creators: Ekman
Publisher: Fraunhofer Institute for Digital Media Technology
Collection: Audio Mostly 2007
Views: 15/647
Abstract
Game audio has been suggested as a means of enhancing the play experiences on mobile devices. However, the field has seen little practical research on the subject. This study investigated the role of sound design in a mobile pervasive game in a prototype mobile game called The Songs of North. We examine the challenges faced by designers of mobile sound and demonstrate how some of the challenges can be overcome. Our design demonstrates how using sounds as a primary information channel can facilitate the use of physical movement as a main game mechanics. However, results from user tests highlight that using sound to convey information is an unfamiliar game mechanic to sighted players. Pervasive game sound also challenges the players’ personal sound environment as it competes with music and causes social disturbance. We discuss the implications on mobile game sound in general and suggest directions for future work.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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