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Danks, M. September 10 EAPd/Pure Data. (to: M. Dalgleish). [Email] 
Added by: sirfragalot (09/10/2008 10:15:34 AM)   
Resource type: Personal Communication
BibTeX citation key: Danks2008
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Categories: Game Design
Keywords: Procedural audio
Creators: Dalgleish, Danks
Views: 5/469
In response to Mat Dalgleish's request to "Mark Danks, creator of EAPd to explain the difference between it and Miller Puckette's version", the following response was received:

"There isn't anything formal about it. I don't believe that EA has done any presentations at conferences like GDC. The most that I can tell you is that EAPd doesn't use the audio is only the control flow (which triggers events in EA's proprietary audio system)."
Added by: sirfragalot  
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