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Danks, M. September 10, 2008. EAPd/Pure Data. (to: M. Dalgleish). [Email] Added by: Mark Grimshaw-Aagaard (9/10/08, 10:15 AM) |
Resource type: Personal Communication BibTeX citation key: Danks2008 Email resource to friend View all bibliographic details |
Categories: Game Design Keywords: Procedural audio Creators: Dalgleish, Danks |
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Abstract |
In response to Mat Dalgleish's request to "Mark Danks, creator of EAPd to explain the difference between it and Miller Puckette's version", the following response was received: "There isn't anything formal about it. I don't believe that EA has done any presentations at conferences like GDC. The most that I can tell you is that EAPd doesn't use the audio side...it is only the control flow (which triggers events in EA's proprietary audio system)." Added by: Mark Grimshaw-Aagaard |