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Manninen, T. (2003). Interaction forms and communicative actions in multiplayer games. Game Studies, 3(1). Retrieved September 16, 2004, from 
Added by: Mark Grimshaw-Aagaard (9/14/04, 9:49 AM)   Last edited by: Mark Grimshaw-Aagaard (9/4/06, 3:03 PM)
Resource type: Web Article
BibTeX citation key: Manninen2003
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Categories: General
Keywords: Interaction, Sociology
Creators: Manninen
Collection: Game Studies
Views: 4/773
This paper offers an insight into interaction forms available in multiplayer games by analysing the communicative and social aspects of computer-mediated gaming. The work is conducted using conceptual analysis, by applying the Communicative Action Theory as the framework. The analytical framework is further expanded by a model of interaction forms, which delineates the categories of perceivable interaction forms. The main contribution of this work is in illustrating the available interaction forms and in analysing them based on the various functions they support. The successful application of the social theory framework as a tool for analysing interaction forms indicates the importance of combining the research efforts of various disciplines and practices in order to achieve more comprehensive results in the area of interaction design for multiplayer games.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Survey of interaction types in multiplayer games through a social theory framework.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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