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Grimshaw, M. 2008, November 12–13, Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. Paper presented at Sixth Annual International Conference in Computer Game Design and Technology, Liverpool. 
Added by: Mark Grimshaw-Aagaard (11/23/08, 4:32 AM)   
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Grimshaw2008f
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Categories: Sound Design
Keywords: Autopoiesis, Immersion
Creators: Grimshaw
Publisher: Liverpool John Moores University (Liverpool)
Collection: Sixth Annual International Conference in Computer Game Design and Technology
Views: 17/976
Abstract
"In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games can be modelled as an acoustic ecology. This paper develops these ideas further in the context of multiplayer First-Person Shooter games. I suggest that individual acoustic ecologies within the game combine to create a virtual acoustic ecology, of which no player is wholly aware, and that this virtual acoustic ecology may be modelled as an autopoietic (sonopoietic) system that, in part, explains and enhances player immersion in the game."
Added by: Mark Grimshaw-Aagaard