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White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York. 
Added by: Mark Grimshaw-Aagaard (01/12/2008, 09:29)   Last edited by: Mark Grimshaw-Aagaard (09/12/2008, 06:23)
Resource type: Proceedings Article
Peer reviewed
ID no. (ISBN etc.): 978-1-60558-248-1
BibTeX citation key: White2008a
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Categories: Sound Design
Keywords: Acousmatic sound
Creators: Fitzpatrick, McAllister, White
Publisher: ACM (New York)
Collection: 3rd international conference on Digital Interactive Media in Entertainment and Arts
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Abstract
"3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, e ectively creating a digital divide. Interviews with 8 visually impaired expert users were conducted to guide design proposals, and a review of current research into haptics and 3D sound for auditory displays is presented with suggestions for navigation and feedback techniques to address these accessibility issues. The diversity and volatility of the environment makes Second Life an unusually complex research object, suggesting the applicability of our work for the fi eld of HCI and accessibility in 3D virtual environments."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Paraphrases
p.138   The authors point out that there is no language for audio signals that is consistent across games (they give the example of different door sounds).   Added by: Mark Grimshaw-Aagaard
Keywords:   Auditory Display Auditory interfaces Earcons & Auditory Icons
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