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More, G., Harvey, L., Moloney, J., & Burry, M. Implementing nonlinear sound strategies within spatial design: Learning sound and spatial design within a collaborative virtual environment. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. 
Added by: Mark Grimshaw-Aagaard (9/14/04, 9:57 AM)   
Resource type: Proceedings Article
BibTeX citation key: More2003
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Categories: Sound Design
Keywords: Visual Space
Creators: Burry, Harvey, Moloney, More
Publisher: DAC (RMIT, Melbourne)
Collection: 5th International Digital Arts and Culture Conference
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The integration of Collaborative Virtual Environments (CVE) into design curricula highlights shortcomings in the existing pedagogy of spatial design teaching. RMIT Universityís Spatial Information Architecture Laboratory (SIAL) has utilised software developed by the University of Auckland from a commercial game engine to enable the teaching of spatial sound within an architectural design studio ìMemory Gamesî. This paper reports on the outcomes of the design studio and discusses potential extensions of this approach for spatial design education, and for design and architectural practice.
Added by: Mark Grimshaw-Aagaard  
Overview of a CVE in academic currical with particular emphasis on sound design.
Added by: Mark Grimshaw-Aagaard  
p.130   Discussing linear and nonlinear audio environments, state that "relationships between individual sounds can be explored over the need to create compositional relationships for the listener."   Added by: Mark Grimshaw-Aagaard
p.132   Point out difficulties ad differences in audio perspective between the player or uses of the software and the audience watching/listening away from the console.   Added by: Mark Grimshaw-Aagaard